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Old Feb 24, 2010, 06:58 AM // 06:58   #21
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Originally Posted by Arduin View Post
Yes, with 5 other party members, a bunch of minions, a pet, a few summons on the bridge at Zen Daijun, a laggy connection and with the oppressive skill animations Anet implemented for even the simplest of skills. The animation is easily lost, especially to new players. There are a lot of people needing help on that particular mission in my alliance.
in battle I usually look more at the radar and the enemy hp bar than then the actual map.

And about the scatter.
I don't know how quick mob's scatter......
And do h/h scatter?
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Old Feb 24, 2010, 07:30 AM // 07:30   #22
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Strong healers? Just team up with a Mesmer, I hear they're good at disabling. :trollface:
mesmers here, mesmers there, mesmers sucking everywhere!
at disabling as well.

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after reading all things they want to change I doubt I will use any of those. my personal hh team which uses 10-11 spirit's won't see much changes.
that's the problem. i mean, not your problem - devs' problem. rits didn't need a buff or change unless spirits were nerfed, generally, in the same update. if not, everyone will still run old op builds they're used to and proven useful, occassionally meddling with some newly buffed things for fun. and then just go back to spirits.
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Old Feb 24, 2010, 04:27 PM // 16:27   #23
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that's the problem. i mean, not your problem - devs' problem. rits didn't need a buff or change unless spirits were nerfed, generally, in the same update. if not, everyone will still run old op builds they're used to and proven useful, occassionally meddling with some newly buffed things for fun. and then just go back to spirits.
Yes what fools they are for buffing some useless skills and promoting different playstyles. Once one really overpowered build is made they should never buff anything else again especially because 100% of players use that very build 100% of the time and the overpowered build is never even the least bit ineffective ever. We should tar and feather them.
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Old Feb 25, 2010, 07:51 AM // 07:51   #24
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that's the problem. i mean, not your problem - devs' problem. rits didn't need a buff or change unless spirits were nerfed, generally, in the same update. if not, everyone will still run old op builds they're used to and proven useful, occassionally meddling with some newly buffed things for fun. and then just go back to spirits.
The one thing i might use is the changed item spell which makes rit-hexes last longer....(painfull bond) and the elites which they haven't told the details.
the small nerf of SOS is for the better. many don't realise usually SOGM is better.
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Old Feb 25, 2010, 12:51 PM // 12:51   #25
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We should tar and feather them.
yes, for wasting time on already viable class with vast options to play pve.

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The one thing i might use is the changed item spell which makes rit-hexes last longer....(painfull bond) and the elites which they haven't told the details.
just grab spirit siphon and recast bond on recharge. nothing really changes, just general spiritmancer's dps gets down a little. and how many people will actually even care about newly buffed stuff when they have spirits, splinter barrage, resto?
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Old Feb 26, 2010, 09:27 AM // 09:27   #26
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Spell. Open a Spirit Rift at target foe's location. After 3 seconds, all adjacent foes are struck for 25...113...135 lightning damage and suffer from Cracked Armor for 1...13...16 seconds.

I guess it just got buffed.
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Old Feb 26, 2010, 05:18 PM // 17:18   #27
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Spell. Open a Spirit Rift at target foe's location. After 3 seconds, all adjacent foes are struck for 25...113...135 lightning damage and suffer from Cracked Armor for 1...13...16 seconds.

I guess it just got buffed.
This tread apparently worked

in for
/close
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Old Feb 26, 2010, 08:50 PM // 20:50   #28
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It actually feels good to see that the people in this thread may have actively done something to help. Seems all is not -completely- lost :P
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